Scrap Heap
Scrap Heap

Your bag is the build.

Buy junk. Weld it into better junk. Then try to make it fit.

Coming to the App Store and Google Play

Everything takes up space

  • Ballast RackBallast Rack
  • Corner CrucibleCorner Crucible
  • Frost PinFrost Pin
  • Arc CleaverArc Cleaver
  • Sunflare LensSunflare Lens
  • Reaper TalonReaper Talon

The ballast rack is brilliant and it eats a whole row. The crucible is dead weight anywhere but a corner. The needle just wants a neighbour. You will know exactly which item you want, buy the other one, and live with it — because the good one doesn't fit.

Then you hit Fight and it plays itself out. You don't control the battle. All the tension is in the packing.

A fight in the foundry arena

Fifteen rounds, then it gets silly

Beat the boss at round fifteen and you can walk away with what you earned, or push into endless while the pressure climbs and the payouts stop making sense. Most runs don't end because the game got hard. They end because somebody got greedy.

Eight heroes who want different things

  • Scrapper
  • Tinker
  • Hauler
  • Stoker
  • Riveter
  • Picker
  • Conductor
  • Warden

Not eight stat blocks with different portraits. Each one has a kit and a rule that make you draft differently from round one. Seventy-five items, sixteen relics, thirty-one abilities.

Free to try, one payment to keep

The first hero and a full fifteen-round run cost nothing. If you like it, one payment unlocks the other seven heroes, endless mode and the ascension ladder. That's the only thing there is to buy.

No ads. No energy timers. No subscription. No loot boxes.

It runs on your phone

Offline, on a plane, in a tunnel. No account. The game sends anonymous crash and gameplay reports so we can tell what's broken — no ad id, no location, nothing sold to anyone. The privacy page lists every single field by name.

Say hello

info@thenextbeacon.com, and a person will read it. The support page covers the usual things, mostly restoring purchases.

Questions

What is a backpack roguelike?

Your bag is your build. Every item takes up physical space on a board, so the decision is not only which item is strongest but which one fits beside what you already own. You will know exactly which item you want, buy the other one, and live with it.

Do I control the fighting?

No. You buy, weld and pack between rounds, then hit Fight and it plays itself out. All the tension is in the packing.

How long is a run?

Fifteen rounds to the boss. Beat it and you can walk away with what you earned, or push into endless while the pressure climbs and the payouts stop making sense. Most runs end because somebody got greedy, not because the game got hard.

How many heroes are there?

Eight, and each has a kit and a rule that make you draft differently from round one rather than being a stat block with a different portrait. There are seventy-five items, sixteen relics and thirty-one abilities.

Is it free?

The first hero and a full fifteen-round run cost nothing. One payment unlocks the other seven heroes, endless mode and the ascension levels. There is no second purchase.